Nope, it's not the McDonalds menu, but close enough. Jim Blackhurst has mapped 11 million deaths onto a 3-dimensional point cloud for video game Just Cause 2. The result is an amazing virtual heat map of a world where every white dot represents a death on impact:
The millions of deaths formulate a detailed outline of major structures and roads in the game, visually mapping "extractions" at every square inch. In most traditional games, this would not be possible—players more often than not stay grounded or near the ground. But in Just Cause 2, a player can parachute, grapple, plummet and accelerate mid-air within the "safety" of a vehicle at just about any location in the game:
Heatmapping is a helpful tool for publishers/developers; an area of high concentration of deaths indicates that particular section of the game may be too difficult. Developers can then opt to incorporate this knowledge into the next generation of the game, or patch the current generation. Left 4 Dead does this all the time, with occasional environmental updates in areas were Valve knows players are having too much trouble. Demon Souls does this in real time by recording player deaths, and replaying them for others as a warning.
A player death can also be a positive; a concentrated number of deaths can indicate where players are having fun and experimenting. Like the stunt video above, many players love to die a gnarly death for the pure fun of it. It will be interesting to see how developers incorporate heatmapping in the future, employing statistics and analytics to enhance gameplay.
To read more about Blackhurst's mapping process, visit his site.
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