Video capture... how does it work?
Apparently, I have no idea. What I thought would be a simple undertaking turned out to be a slow and annoying pain. I just wanted to capture video in high definition and to lessen the time it takes to setup, record, and upload the video.
Originally, I had bought an EasyCap DC60 to record console video. It was a cheap USB dongle ($15) that captured beautiful video in 360p. There were no huge problems—it just worked.
If you're interested in testing the waters, check out my previous how-to article on Load Save for capturing Xbox 360, PS3, and Wii footage with the EasyCap DC60. Make sure to check out the sample video to see how well it records.
But as always, there were still issues with this solution:
- Setting up the console to play with the computer was a hassle. I had to unplug and plug in cables exclusively to record—the console area looked like a mess.
- Because of the low capture quality, playing a game through the capture software was unfeasible. Text was too blurry to play properly when recording from the computer, so I usually recorded sections I had already played through, so that I wouldn't get lost.
- The capture quality was 360p at best. It took time to record, edit, and upload the videos. If there was going to be that much amount of time spent, the video might as well be high quality. Actually, the video quality was quite good in its original size, but gamers usually want the highest resolution possible when viewing videos.
So, two weeks ago I posted on the forum about getting a new capture card to record Xbox 360 and PlayStation 3 video to the computer. The video capture and screenshots it took were great, and I was very satisfied with the purchase. I had noticed a little bit of lag in playing, but I didn't realize just how big of an issue that would be later on.
The capture card I used was a Hauppauge Colossus PCI Express Internal card. You can find them for around $140 on Amazon.
It was simple to install. I had no problems. What I was not expecting was a permanent video delay that is standard on the card. From what their tech support told me, this was not an error. The capture card basically takes 1-2 seconds to relay the image from the console to the computer to the monitor. What that means is that when you pressed anything on your controller, it took two seconds to show up on the screen. This made controlling a character impossible.
Here is the original setup (I did this diagram picture in CAD, exported to Visio, and then rendered to Photoshop):
The way it worked before the capture card, I would use either the console or the PC on my monitor (I have no TV nearby, both devices have to share). With the capture card, The HDMI cable would go from the console to the the PC, and from the PC to the monitor. In that setup, I could capture video from the console at a maximum of 1080i. Here is the setup with the capture card in place:
But again, this wasn't possible. There was a 2 second delay in video. I thought I had done my research. I did not see this problem in the reviews before buying, and this is what the product's box looked like:
That image of a guy playing a game through the card is not a truthful representation. What the consumer doesn't see in that picture is that in order to play a live game, you have to buy a device that splits the HDMI signal to the computer/monitor and to the console/TV. This splitter can cost anywhere from $20 to over $70, not including the extra HDMI cables. By default, the card itself is not able to deliver live gameplay.
Feeling bummed once the realization of this set in, I spent a couple of days mulling about the problem. Do I return it and buy a much more expensive capture card? Do I make it work and buy an HDMI splitter and another monitor to make it work? Both options looked very expensive. If going with another card, there might be a chance that the video capture quality might not be as good as this one, and it would be like starting all over again.
I ended up with a hybrid solution. An HDMI splitter would be needed regardless of any solution, but I did not have enough space to buy a second monitor to make this all work. So I thought... if the HDMI splitter was also connected to an HDMI switch, then I can control which device I would be looking at. This meant that both the PC and the console could be on and the monitor could switch between one or the other. To put it simple:
- The console HDMI goes to the splitter.
- From the splitter, the connection goes to the PC for video capture (2 second delay) and to the HDMI switch (to be viewed without delay on the monitor, if chosen).
- The PC would be connected to the HDMI switch to be viewed on the monitor, if selected.
This way, gameplay can be recorded by first pressing record on the computer program, then using the switch to change to the direct console feed, and then start playing. Once done, pause the game, use the switch to go back to the PC HDMI connection, and stop the recording. Like this:
In real life, the bacon HDMI splitter looks like this:
Same for the milk tea bobba HDMI switch:
This setup, though a bit convoluted, works. But it took two weeks of pondering and settling for choices. I wanted to have a Shadows of the Dammed review by this time, but I'm barely halfway done because of all this. Still, it's worth it. Here is some gameplay footage, now that everything works (at 720p too!):
And some screenshots taken during gameplay:
That's basically it. I didn't mention the capture software because it's simple and works as intended. It was the delay in video from the capture card that made everything go awry.
If you have stories to tell on your video capture adventures, I would love to hear them!
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