Red Dead Redemption Search Results

Red Dead Redemption Review: 5 out of 5

5 out 5? Sounds too good to be true. Editor's notes: "PROS: Enormous, engaging world; expertly captures the look and feel of the Wild West; likable protagonist in John Marston, who boasts an interesting, worthwhile narrative 

Red Dead Redemption: Act 1

Finished Act 1 (3 total) of Red Dead Redemption and it was disappointing. The act is divided into five important people who you have to do missions for in order to progress the story. Around five missions per person on average. Only Bonnie and the Marshall's story missions felt tied to the storyline. Dickens, Seth, and Irish's missions felt like they added nothing but padding to the game. Add that nothing that you do in the game affects the world around and it's like you never existed in the ...

Red Dead Redemption: An introduction to the times

Here is the introduction sequence for the game, it's one of the best for this generation: The arrival of the player is mirrored by the arrival of the riverboat, as if the player is getting off the boat to a new location just like the characters. The piano music at the beginning subtly tries to attach the player's emotions into the scene opening sequences. There is a shot of a car being lifted, a quick sign that the times are changing but our hero is still dressed in the past.

News: May feels like November

A November release week in May It used to be that games marked to be blockbusters (expected to sell more than a million in their first month) would always be released during the holiday September to December season. November was always the month companies chose to release their best game. This release model worked fine until the last few years, when too many games were being released in November and companies started to see diminishing returns on their titles because of the release rush.

Red Dead: Bring back a live bounty easily

Bring back a live bounty without chases. There is always a bandit pursuit whenever you try to bring in a live bounty in Red Dead Redemption. If you kill the initial wave of bandits, more appear seconds later. They can kill your horse or your bounty, and if you can't outrun them, it's going to be a very messy return.

Red Dead Review part 1: Sandbox Gameplay

Red Dead Redemption is hard to pin down in game play and story. The game offers this massive multi-layered world in which the player can roam freely, offering plenty of challenges, beautiful graphics and atmosphere for the player to experience. Yet after some point the whole world feels barren and unchangeable, and your achievements are nothing more than a trophy that does not matter in the sandbox world the player resides in. The story, told in three arcs, offers an inconsistent narrative of...

Dead Island: Almost Dead on Arrival

Dead Island (PC, PS3, 360) had the worst launch of any game in recent memory. The wrong version of the game was released on PC, matchmaking was down for three days on PC, saves were deleted without notice making people start from scratch, and the Feminist Whore (a file found describing one of the character's skills) fiasco. The game just wasn't ready for release.

Left 4 Dead 2 New Content: The Passing

New content for our favorite Zombie game! The Passing, released 04/22/2010, bridges the storyline between the first and second game. Free on PC, 540 fairybucks on Xbox 360. We have it downloaded it and ready to go for tonight, we'll write back with impressions!

LA Noire: First Impressions

L.A. Noire is the newest Rockstar (GTA4, Red Dead Redemption) game created by Team Bondi ( The Getaway). The game is set in the late 1940’s in Los Angeles. The main character, Phelps, is a war veteran rising through the ranks from police officer to detective. The game is presented in mini episodes (one case per episode) and flashbacks. Once you finish a case, you go straight to the next one. Having played four cases where the character moves from police officer to detective, here are my initi...

News: Alan Wake Episode 3 Gameplay & Musings

There are no spoilers in this writing, read without worry. Finished Episode 3 of Alan Wake yesterday, impressed by different reasons. I originally bought the game for the possibility of great story, dialogue, and voice acting. That part of the game has been disappointing. What has stood out from playing episodes 1 to 3  is the level design and game play.

News: Limbo Trailer

To follow up on the Devil's Fork, here is the trailer for Limbo. From the Wiki:The primary character in Limbo is a nameless boy who awakes in the middle of a forest on the "edge of hell" (the game's title is taken from the Latin limbus, meaning "edge")[1] who then begins to seek out his missing sister.It looks innocent, but if you watch the trailer, you can see the kid stepping on dead bodies and so gruesome deaths. It's out on the 360 via XBLA, I don't know if it's out on any other platform.

Alien Swarm: Free Game from Valve!

You can get Alien Swarm for free on Steam starting today. Alien Swarm is a 4 person co-op adventure with an updated Source engine and the ability to create custom levels. Think of this as a top view Left 4 Dead or Killing Floor, but with aliens. Too bad they are not zombie aliens, but it's a free game so we can't complain.

News: The Witcher Quick Look

Besides Killing Floor, I played a bit of The Witcher over the weekend. If you're curious about the game now is the perfect time. It's on sale on Steam, and the sequel is being released early next year. Though the game is three years old, it's still one of the best western rpgs on the PC. Here are some quick impressions on the game:

News: 11.3 Million Video Game Deaths Visualized

Nope, it’s not the McDonalds menu, but close enough. Jim Blackhurst has mapped 11 million deaths onto a 3-dimensional point cloud for video game Just Cause 2. The result is an amazing virtual heat map of a world where every white dot represents a death on impact: The millions of deaths formulate a detailed outline of major structures and roads in the game, visually mapping "extractions" at every square inch. In most traditional games, this would not be possible—players more often than not sta...

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